

The humor in Journey to the Savage Planet also reminds me of Destiny at its worst, like the pestering A.I. Satisfactory has its factory building focus in between the vibrant planet exploration. Astroneer's angle is its pastel colors and overall chill vibe. No Man's Sky's hook is the vastness of its procedurally generated universe. I thought back to other adventure games of its type. In my notebook, I scribbled "I have played this game before " not in a literal sense, but in an "I don't know what the hook of this game is" way. The biggest takeaway I had from Journey to the Savage Planet was a pervasive feeling of deja vu. Without a larger sense of what I'm building toward, gathering goods and cataloging flora and fauna didn't have much impact. Combat in general feels fine, if not a little one note. I was advised by a nearby representative to sneak around and whack it rather than take it on aggressively. I also found a sentient flower mini-boss that spit things at me.
Journey to the savage planet genres zip#
Luckily, I at least completed another objective, as I happened upon a strange alien-built stone gazebo, which I scanned and thus unlocked a new teleportation point so I could easily zip around the planet. I aimlessly wandered around, shooting flowers and other plants in the hope I would find it, but had no luck. It told me to find some element, without telling me where it comes from. Unfortunately, the objective markers were obtuse and the descriptions in menus unclear, so I never got around to crafting that grappling hook.
Journey to the savage planet genres free#
It's the sort of game that's admittedly hard to demo, as we were given relatively free reign in a sliver of a world with a few recommended objectives, like crafting a hook that can grapple to certain flowers. The environments are pretty there's a lot to craft and mysterious things to chase down.

My time with Journey to the Savage Planet was a lot of that going somewhere, not being sure what to do even as I sifted through menus and objectives while aimlessly scanning things, before giving up and moving along.įor pure exploration game fans, I'm sure there's a lot to love. I hopped across some rocks to get to the other side, neglected to find anything interesting with my scanner in the new area, and turned right back around to leave. For instance, I found myself in a giant lava-flowing cave at one point. There are waypoints you can follow, sure, but your own curiosity is the main drive. Journey to the Savage Planet is one of those aimless sorts of exploration games. The problem is, that was the most exciting part of my whole demo. I had to take out some flying octopus things, and that was that.

In one instance, when crossing what I thought was a frozen lake, the ground beneath me shattered. Climates change from bristling cold to tropical paradise with a hop across the planet's islands, and the creatures change to match. Its world is immediately eye-catching, and it's definitively not procedurally generated unlike most others in the sci-fi exploration genre.
